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ALIEN ISLAND

ROLE

Level Designer

DESCRIPTION

First person shooter solo level design project developed in Unreal Engine. ​

GOAL

Create a Call of Duty inspired first person shooter level with clear sightlines, areas for close quarter combat and long range combat, and balanced player flow.

​LEARNINGS​

​Demonstrated Theory

  • Use of dominant structures, colour palette and composition to create landmarks for ​players to differentiate map areas and reduce orientation confusion

  • Use of elevated spaces and verticality to establish locations and eyelines

  • Setting up chokepoints for fast paced CQC gameplay

  • Experimented with three-lane map structure and learned how it impacts decision making, map flow and pacing

  • Studied how risk and reward areas influence player choices

Processes Implemented

  • Used Unreal Blueprints to set up:

    • NPCs which move to a random area within a defined range and wait there for x seconds, to simulate basic multiplayer activity

    • Item container spawners that drop an item below if shot at, and respawns a new container y seconds after the item below is collected 

  • Created cinematics using the Unreal Sequencer​​​

GAMEPLAY

YEAR

2025

GENRE

First person shooter

SOFTWARE USED

unreal logo.png
figma.png
Google-Docs-Symbol.png
DaVinci_Resolve_17_logo.svg.png
image.png

Unreal

  • Level greyboxing using BSP and static meshes.

  • Blueprints for NPCs running throughout the level to mimic player activity, loot spawners, wall climbing and simple object rotation.

  • Material creation.

  • Cinematics using Sequencers.​

​

​Figma

  • Created and iterated upon top down level design mock-ups.​

​​​

Google Docs

  • Game design documentation.

​​

DaVinci Resolve

  • Video editing.

LEVEL OVERVIEW

GREYBOXING

Hover over to see previous iteration!

AlienIsland_Topdown_Before.png
AlienIsland_Topdown_After.png
AlienIsland_Diagonal_Before.png
AlienIsland_Diagonal_After.png

PAPER DESIGN

Hover to see latest iteration!

Multiplayer level_ BeforePaper.png
Multiplayer level_ AfterPaper.png

Full Process

Map development.png
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