GAME DESIGNER
FARIHAH KHAN
Game Designer specialising in Level Design with 3+ years of experience creating levels, gameplay systems, combat encounters, enemy AI, and UI/UX across PC, VR, and mobile.
I craft level layouts, pacing, environmental storytelling, and player progression to deliver engaging, immersive experiences.
​​
I've led design initiatives, collaborated across disciplines, mentored peers,
and contributed to projects from concept through launch.​

PORTFOLIO SPOTLIGHT

01
SHARDFALL (PC and VR)
Genre: Action Adventure, fitness gaming, rogue-like
Become an Elan Hero, seeking the various Shards corrupting the world. Released on Quell Impact and Oculus Quest, the player's fitness gestures are tracked to fight enemies and traverse procedurally generated environments. Design goal was to provide an immersive, rewarding experience which also delivered an excellent full-body workout.
Game Designer | Quell



