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GAME DESIGNER

FARIHAH KHAN

Game Designer specialising in Level Design with 3+ years of experience creating levels, gameplay systems, combat encounters, enemy AI, and UI/UX across PC, VR, and mobile.

 

I craft level layouts, pacing, environmental storytelling, and player progression to deliver engaging, immersive experiences.

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I've led design initiatives, collaborated across disciplines, mentored peers,
and contributed to projects from concept through launch.
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Farihah_Khan

PORTFOLIO SPOTLIGHT

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01

SHARDFALL (PC and VR)

Genre: Action Adventure, fitness gaming, rogue-like

Become an Elan Hero, seeking the various Shards corrupting the world. Released on Quell Impact and Oculus Quest, the player's fitness gestures are tracked to fight enemies and traverse procedurally generated environments. Design goal was to provide an immersive, rewarding experience which also delivered an excellent full-body workout.

Game Designer | Quell

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02

TRIVIA PARTY

Genre: Trivia royale

Trivia-based game on Snapchat where friends answer questions against other teams in trivia battle royales. Question content is all user generated, straight from the Snapchat community!

Junior Game Designer | Mojiworks

03

PROJECT SNOW

Genre: Stealth, third person shooter

Solo level design project developed in Unreal Engine. Stealth-based level featuring a dynamic modifier that alters accessible areas, enhancing challenge and replayability.

Level Designer | Personal Project

04

TANKED

Genre: Multiplayer hide and seek party game

Play as wacky axolotl inspired creatures with one of two objectives, to hunt or hide. Complete quests to unlock content within each map to your advantage via local or online multiplayer.

Game Designer, Artist | Brunel University

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