TANKED
ROLE
Designer and Artist
PROJECT
Tanked was a final year dissertation project at Brunel University, made in a team of four. I worked on level design, mechanics design, UI/UX and led the art direction.
DESCRIPTION
Tanked transforms your average relaxing fish tank into a hide and seek bowl of sheer competitive madness.
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Patrol the maps as a seeker, completing quests to unlock transportation around the map.
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Become a hider and evade the clutches of the seeker you once called friend, or acquaintance, depending on if you opted for local or online play.
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Complete your quests to trigger a frantic race to the revealed safe zone all while evading the seeker.
RESPONSIBILITIES
Documentation
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Detailed design documentation such as interface, aesthetics, story, plot and loop design (viewable below).
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Game loops and system design.
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Diagrams, flowcharts and tables used to present ideas.
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Pitching and presenting concepts to peers.
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Development of the moon landing level, including prop lists, quest design and interactive object mechanics.
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Environmental sketches and research for all levels.
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Art direction and research.
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2D character and environmental sketches.
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3D character and environmental asset modelling, rigging, animating and texturing.
Level Design
Asset Development
YEAR
2021
GENRE
Multiplayer Hide and Seek Party Game
GAMEPLAY

SOFTWARE USED





Unity
Developed in Unity using C#.
Autodesk Maya
All 3D art was modelled and textured in Maya.
Scrumwise
Used to organise and monitor team progress. All tasks and milestones were tracked and stored.
Playfab
Used to create, store and manage player accounts and data.
Photon
Utilised Photon servers to achieve online matchmaking.