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TANKED

ROLE

Designer and Artist

PROJECT

Tanked was a final year dissertation project at Brunel University, made in a team of four. I worked on level design, mechanics design, UI/UX and led the art direction.

DESCRIPTION

Tanked transforms your average relaxing fish tank into a hide and seek bowl of sheer competitive madness.​

  • Patrol the maps as a seeker, completing quests to unlock transportation around the map.

  • Become a hider and evade the clutches of the seeker you once called friend, or acquaintance, depending on if you opted for local or online play.

  • Complete your quests to trigger a frantic race to the revealed safe zone all while evading the seeker.

RESPONSIBILITIES

Documentation

  • Detailed design documentation such as interface, aesthetics, story, plot and loop design (viewable below).

  • Game loops and system design.

  • Diagrams, flowcharts and tables used to present ideas.​

  • Pitching and presenting concepts to peers.

  • Development of the moon landing level, including prop lists, quest design and interactive object mechanics.

  • Environmental sketches and research for all levels.

  • Art direction and research.

  • 2D character and environmental sketches.

  • 3D character and environmental asset modelling, rigging, animating and texturing.

Level Design

Asset Development

YEAR

2021

GENRE

Multiplayer Hide and Seek Party Game

GAMEPLAY

SOFTWARE USED

Unity Logo
Maya.png
Scrumwise.png
playfab_edited.png
photon_edited.png

Unity

Developed in Unity using C#.


Autodesk Maya
All 3D art was modelled and textured in Maya.

Scrumwise
Used to organise and monitor team progress. All tasks and milestones were tracked and stored.

Playfab
Used to create, store and manage player accounts and data.

Photon
Utilised Photon servers to achieve online matchmaking.

SCREENSHOTS

GAME DESIGN DOCUMENT

ART DEVELOPMENT

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